Some optional rules for the game.
Spent most of the day with Luna letting her fly around and just chilling with her. I have not accomplished very much on the artistic side of things today. Though I plan on painting some miniatures later today.
Still got the end of days blues. And frustration that comes with that. Though trying to reactivate my prayer life and focus on the Lord our God as much as I can though… my thoughts have been very distracted.
On the Grim Metal Bedlam front I have been playing with a simple initiative systems with the most likely to be used being a Squad leader and a corporal move first and then the three or four grunts move after the enemy units (at least in solo play). Though I find the system of five parsecs from home really interesting and think if it didn’t add to gratuitous dice rolling I would use it.
Simple optional rules like if a model is within 2 inches of an Ally they can jump in front of an attack to attempt the saving throw as a cushion for important units.
Or the double tap rule for enemies where if they attack a ko’d unit its a auto kill of the model but it takes a turn to execute the attack and the attacking model cannot move afterword for the turn.
I think I will file all these little auxiliary rules as optional in the rule book because it can be hard to remember speciality rules. Though I think they add enough to the game o include them.
Peace and love.
Be safe out there friends.
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