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Showing posts from March, 2026

Very short poem

Saturday, march 21, 2026

Pirates of the Caribbean and goofy endings.

Paranoia is the glue.

The existential camp of grim dark and thoughts on narrative skirmish games.

Grim Metal Bedlam (mar 13th devlog)

Adventure Time

Updated older poem

“I’m not like you.”

Some optional rules for the game.

Wed, mar-4. On game design, and other worldly affairs.

You don’t need a weather man to know which way the wind blows.