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Showing posts from July, 2018

king of the monsters.

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                                    "I am like a loaded gun waiting to go off,                              I have nothing better to do than shoot my mouth off"                                                     - Black Flag  Ugly-power, the thing about the beast that is Godzilla (and kaiju in general!) is that they defy logic with there beauty. Cheap disposable entertainment done without aesthetic value or seemingly any redeemable qualities. Is also my favorite self-indulgence with it comes to films.    But I can relate to Godzilla because the films are devoid of redeeming value. I am a terrible human being and a horrible artist. I really hate myself for who I am. I have no friends and lost most of my social circle because I won't tolerate racism and sexism. All the while I find that I have been contaminated by these values that I fight against by the fervor with which the opposing side outnumber and irrationally are trying to purge anyone who disagrees with them.

Nintendo-Hard: or, meditations on souls-like game design of masocore.

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I hacked my nes classic, and the most fun I have had with non-nostalgia games has been Lagrange Point and Splatterhouse: Wanpaku Grafitti. Both of which I was not overly familiar with while still having an awareness of. I will give my first impressions and lay the groundwork for this essay by giving my early thoughts on both games.    Lagrange Point is Phantasy star as God intended. It was a late release for the Famicom and has some fantastic design decisions while also being a frustrating slog. It has a rich world/setting. Excellent art direction and one of the most fascinating ways of telling a story on eight-bit hardware. While still being a test of patience in that the gameplay is basically a grind fest. Early in the game, you meet a child who doesn't have traditional cutscene interactions (except much later!), but instead, a dialog box will pop up during combat of him talking about the fight. His father asks you to find the child who went missing in a casual NPC dialog box