Greed hunter update

 Greed Hunter started off as a hex crawl with a large gamebook, then became a video game-like stardew valley meets spelunky. and is now becoming a predominantly solo co-op game inspired by (enhanced) advanced Heroquest, Warhammerquest (1995), and Blackstone fortress and though I have not played shadows and brimstone I have been studying the rules because it seems to be from the same cloth as the others.

After almost four years of development of a setting now it is just about finding the right mechanisms to bring out the theme of the game.

I had given up on making a game in the setting and was just playing with cannibalizing it for my novels and novellas. but I bought some blank components to play (enhanced) advanced heroquest and ended started modifying it because without the mini figures most of the game's workshop flavor was gone so decided to reskin the game to suit my setting I have created. now I have changed most of the combat systems and am really just relying upon using some of the tables and aspects of the town system from Warhammer quest.

This is already a fairly long post I will include below some of the setting info from the rule book I am using for any who are interested and can share what I am doing with the system later if anyone is interested (not sure if this semi blog post was right to share here. lol)


There comes a day when what is false seems real and ash rains from the sky, a marked child (the dusk child) shall mark an age of warlords and the rise of what was forgotten. and decisions in heaven will make new rules for hell. seek and you will find, for you are a Greed hunter, from the greed guild.


The reversed territory is a world-sized terrarium created by the true fae. a biome without light except in the center where it turns on every 12 hours as if someone turned on a flashlight on a black painted bottle over the part you drink from.


the walls of the world are made of stone with mines and cultures living in the caves but are always unpenetrable after a point.

in the center of the world just below the light is four towers surrounding a large castle known as Castle of the aether soul. no one knows what it is but giving its location just below the light most of the creatures think the two are related so for sixty thousand years a guild of treasure hunters has developed all seeking the light. they go through the chambers and dungeons of the castle of aether soul that are alive or haunted but forever changing. not knowing what lies behind any given door they head into the darkness so that they may ultimately escape it.

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