Stroke of inspiration or take baby steps.

 "I wanted to make them give back our past" -Michael Saba

So small post, I was playing Klonoa on the ps1 and was thinking about how, while I have a fascination with procedural generation. I have no formal education and am a slow learner. So I have decided that if the aesthetic music/art/story are my strong points. Then I thought I should play to my strengths and make a simple prelude game that will be several hours long and more traditional in its design.


I already have my protagonist moving from left to right. My goal for the night is to get him jumping. Then there is his attack; then, I can focus on the enemies and level design. Right now I am working on the game by myself. And honestly, for the prelude story version of greed hunter, I think this is ideal for now.


Maybe after I have proven (if I am capable of that!) that I have something to offer, then people will be interested in me as a designer. I want things to be simple with this game. I love me some narrative based platformers. It is the only type of linear games that I have enjoyed as an adult. Trying to mix that with some of the tropes of jrpgs (It's is an indulgence I don't feel I can help.) I hope to have a demo in a couple of months if not the whole project I know it will be simple, but The thing I have learned that is true for most new creative endeavors is my parting advice for this post and a quote from Neil Gaiman "start small and finish things." (I might have paraphrased that lol)





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