Stroke of inspiration or take baby steps.
"I wanted to make them give back our past" -Michael Saba So small post, I was playing Klonoa on the ps1 and was thinking about how, while I have a fascination with procedural generation. I have no formal education and am a slow learner. So I have decided that if the aesthetic music/art/story are my strong points. Then I thought I should play to my strengths and make a simple prelude game that will be several hours long and more traditional in its design. I already have my protagonist moving from left to right. My goal for the night is to get him jumping. Then there is his attack; then, I can focus on the enemies and level design. Right now I am working on the game by myself. And honestly, for the prelude story version of greed hunter, I think this is ideal for now. Maybe after I have proven (if I am capable of that!) that I have something to offer, then people will be interested in me as a designer. I want things to be simple with this game. I love me some narrative based pl