Posts

Showing posts from July, 2018

king of the monsters.

Image
                                    "I am like a loaded gun waiting to go off,                              I have nothing better to do than shoot my mouth off"                                                     - Black Flag  Ugly-power, the thing about the beast that is Godzilla (and kaiju in general!) is that they defy logic with there beauty. Cheap disposable entertainment done without aesthetic value or seemingly...

Nintendo-Hard: or, meditations on souls-like game design of masocore.

Image
I hacked my nes classic, and the most fun I have had with non-nostalgia games has been Lagrange Point and Splatterhouse: Wanpaku Grafitti. Both of which I was not overly familiar with while still having an awareness of. I will give my first impressions and lay the groundwork for this essay by giving my early thoughts on both games.    Lagrange Point is Phantasy star as God intended. It was a late release for the Famicom and has some fantastic design decisions while also being a frustrating slog. It has a rich world/setting. Excellent art direction and one of the most fascinating ways of telling a story on eight-bit hardware. While still being a test of patience in that the gameplay is basically a grind fest. Early in the game, you meet a child who doesn't have traditional cutscene interactions (except much later!), but instead, a dialog box will pop up during combat of him talking about the fight. His father asks you to find the child who went missing in a casual NPC dialog...