I hacked my nes classic, and the most fun I have had with non-nostalgia games has been Lagrange Point and Splatterhouse: Wanpaku Grafitti. Both of which I was not overly familiar with while still having an awareness of. I will give my first impressions and lay the groundwork for this essay by giving my early thoughts on both games. Lagrange Point is Phantasy star as God intended. It was a late release for the Famicom and has some fantastic design decisions while also being a frustrating slog. It has a rich world/setting. Excellent art direction and one of the most fascinating ways of telling a story on eight-bit hardware. While still being a test of patience in that the gameplay is basically a grind fest. Early in the game, you meet a child who doesn't have traditional cutscene interactions (except much later!), but instead, a dialog box will pop up during combat of him talking about the fight. His father asks you to find the child who went missing in a casual NPC dialog...